Autodesk Maya Techniques: Animator Friendly Rigging IV Disk1


Created for every level rigger, this course will teach you how to analyze a situation and come up with a solution that will solve the problem for the animator. You will learn to balance functionality, speed, and technique. In short, Autodesk Maya Techniques | Animator Friendly Rigging will provide you with a solid workflow and rules to follow to ensure a proper animation rig for almost any situation.

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Autodesk Maya Techniques: Animator Friendly Rigging IV Disk2


Autodesk® Maya® Techniques | Animator Friendly Rigging is a four part series that will teach you to create animation rigs which solve problems, are fun to use, and don’t cause nervous breakdowns.
Created by experienced animator Jason Schleifer, this series is your solution to creating the most effective and usable animation rigs whether you are starting out or have been building rigs for years.

If you were to ask ten animators what they would want in an animation rig, you would most likely receive a varied list of feature requests: forward kinematics, stretchy limbs, splineIK back, FK/IK switching, no counter-animation, etc. Each of these feature requests is important for one reason: they solve a problem the animator is currently dealing with, but what do animators actually want? They want a rig that works, is easy to understand, and allows them to spend their time doing what they do best: animating.

Created for every level rigger, this course will teach you how to analyze a situation and come up with a solution that will solve the problem for the animator. You will learn to balance functionality, speed, and technique. In short, Autodesk Maya Techniques | Animator Friendly Rigging will provide you with a solid workflow and rules to follow to ensure a proper animation rig for almost any situation.

System Requirements

* Maya Complete 8.5, Maya Unlimited 8.5, or Maya Personal Learning Edition
* Apple® QuickTime™ Player 7.1.3 or later

Learning Objectives

* Each section will include specifics on:
o Acquiring reference
o Analyzing reference
o Breaking apart the rig into appropriate segments
o Process for analyzing every control
o Isolate section of body and analyze it's motion
o Determine motion requirements
o Analyze possible control solutions
o Explore ideas
o Analyze animator interaction
o Weigh control vs. speed
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The Art of Sculpting with Philippe Faraut Volume 3: Men


In this third installment of his instructional series, Philippe Faraut focuses on modeling the heads of men. His demonstrations include basic structure comparisons of different ethnicities, techniques for modifying expressions, the mechanics of the aging process and facial weight distribution for heavy-set men. In addition, he completes one bust of a man including hair and clothing. This 111-minute production was created for the advanced artist.

Running time: 111 minutes
Format: DVD


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The Art of Sculpting with Philippe Faraut Volume 2: Expressions and Facial Construction


In this volume which covers individual features of different expressions, Philippe demonstrates rapid exercises in water-based clay that are useful for developing sculpting skills, including how to recognize volumes specific to different ages, genders, and ethnic groups. This 110 minute tape also includes a comprehensive demonstration on hollowing and firing techniques.

Running time: 110 minutes
Format: DVD


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The Art of Sculpting with Philippe Faraut Volume 1: Children


In this first volume of his instructional series, Philippe shares his step-by-step method of construction, as well as a guide to catch and correct common mistakes, while demonstrating in his favorite medium: wet clay. Filmed on location in Honeoye, NY at his studio, this 89 minute tape offers instruction easily followed by a beginner and complete enough to keep the interest of the most experienced sculptor.

Running time: 89 minutes
Format: DVD


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